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Doom - Lazarus Lab - 100% Substance Designer and UE4 (fan art) -

This is done 100% on Substance Designer and Render in Unreal Engine. I am training my capabilities on Substance Designer and now adding the Unreal Engine. I know this approach it isn't (yet) the usual but I just need to dive full on into Substance Designer and as any 3D artist we need to do sci-fi, so no better to use the game that had influence me and almost all the 1st person shooter games out there with the 1st Doom.

I used a mix of 2 concepts the corridor from Jeremy Thurman ( https://www.artstation.com/artwork/ByZP4) and the door from Colin Geller ( https://www.artstation.com/artwork/eZenG ) and give a little bit more of my interpretation by mixing them both.

I hope you like, feel free to drop a comment, and if you want to see I build it just drop a message and gladly tell you :)

Door Material

Door Material

Floor Material

Floor Material

Wall 1 Material

Wall 1 Material

Wall 2 Material

Wall 2 Material

Roof Material

Roof Material

Gif Maps

Gif Maps

Beauty Shot 1

Beauty Shot 1

Beauty Shot 2

Beauty Shot 2

Gif

Gif

Beauty Shot 3

Beauty Shot 3

Beauty Shot 4

Beauty Shot 4

Gif

Gif

Beauty Shot 5

Beauty Shot 5

Beauty Shot 6

Beauty Shot 6

GIf

GIf

Beauty Shot 7

Beauty Shot 7

Beauty Shot 8

Beauty Shot 8

Beauty Shot 9

Beauty Shot 9

Gif

Gif

Wireframe

Wireframe

360º Panorama